Search results for "visually impaired"

showing 10 items of 24 documents

Physical fitness assessment in Goalball: A scoping review of the literature

2020

Background Goalball is a Paralympic sport for visually impaired athletes. Although it is widely practiced, a great variety of tests are adopted to evaluate athletes' physical fitness. Therefore, the objective was to identify the physical fitness tests adopted in this sport to find the common aspects between them and, eventually, to propose a standard operating procedure. Methods The Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews (PRISMA-ScR) guidelines were adopted. The studies were extracted from PubMed, Web of Science, and Scopus. A selection process by title, abstract, and full-text, according to the inclusion and exclusion criteria, was …

0301 basic medicineQuality of lifePhysical fitnessApplied psychologyScopusArticle03 medical and health sciences0302 clinical medicineQuality of life (healthcare)Aging and life courseVisually impaired peoplelcsh:Social sciences (General)lcsh:Science (General)Public healthMultidisciplinaryDisabilitybiologyAthletesbusiness.industryPhysical activitybiology.organism_classificationTest (assessment)030104 developmental biologySystematic reviewHealth-related evaluationInclusion and exclusion criterialcsh:H1-99Aging and life course Disability Health-related evaluation Physical activity Public health Quality of life Standard operating procedure Visually impaired peoplePsychologybusinessStandard operating procedure030217 neurology & neurosurgeryStandard operating procedurelcsh:Q1-390Heliyon
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Demo

2017

We present an innovative smartphone-centric tracking system for indoor and outdoor environments, based on the joint utilization of dead-reckoning and computer vision (CV) techniques. The system is explicitly designed for visually impaired people (although it could be easily generalized to other users) and it is built under the assumption that special reference signals, such as painted lines, colored tapes or tactile pavings are deployed in the environment for guiding visually impaired users along pre-defined paths. Thanks to highly optimized software, we are able to execute the CV and sensor-fusion algorithms in run-time on low power hardware such as a normal smartphone, precisely tracking …

0301 basic medicineSensor FusionComputer scienceVisually impairedbusiness.industry05 social sciencesTracking systemSensor fusionNavigation03 medical and health sciencesComputer Networks and Communication030104 developmental biologySoftwareColoredHardware and ArchitectureLocalization0501 psychology and cognitive sciencesComputer visionArtificial intelligenceVisually ImpairedbusinessJoint (audio engineering)Software050107 human factorsProceedings of the 23rd Annual International Conference on Mobile Computing and Networking
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In.Line: A Navigation Game for Visually Impaired People

2017

Part 3: Serious Games; International audience; In.line is a novel game based on a navigation system, called ARIANNA (pAth Recognition for Indoor Assisted NavigatioN with Augmented perception, [1]), primarily designed for visually impaired people permitting to navigate and find some points of interests in an indoor and outdoor environment by following a path painted or stuck on the floor. The aim of the game is twofold: (1) let the users learn and familiarize with the system, (2) improve blind people spatial skills to let them learn and acquire an allocentric spatial representation. The impact stands in the possibility of enhancing the social inclusion of a large part of the society that is …

0301 basic medicineeducation.field_of_studyComputer scienceVisually impairedmedia_common.quotation_subjectPopulationNavigation systemGameNavigation03 medical and health sciences030104 developmental biology0302 clinical medicineAssistive technologyHuman–computer interactionPerceptionLine (geometry)Path (graph theory)Spatial representationGame based[INFO]Computer Science [cs]Visually impaired people10. No inequalityeducation030217 neurology & neurosurgerymedia_common
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Simplification Of Painting Images For Tactile Perception By Visually Impaired Persons

2018

The access to artworks by visually impaired people requires a simplified tactile representation of paintings. This paper presents the difficulties of direct transcription of artworks and the test results of simplification of the paintings done by Australian Aborigines which don't have purely visual elements such as shadows or perspective. The implemented methodology is bottom-up: it starts with tactile representation of basic elements relevant to the understanding of the whole painting, then their association into more complex concepts. The context of associations is explained through audio-description. The results of the tests with visually impaired persons are analyzed and explained.

030506 rehabilitationmulti-modal perceptionContext (language use)Representation (arts)[INFO] Computer Science [cs]GeneralLiterature_MISCELLANEOUS03 medical and health sciencesSegmentationTranscription (linguistics)tactile perception[INFO]Computer Science [cs][INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Association (psychology)ComputingMethodologies_COMPUTERGRAPHICSPainting05 social sciencesPerspective (graphical)050301 educationTactile perceptionVisually Impaired Personspaintingvisually impaired[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]0305 other medical sciencePsychology0503 educationCognitive psychologyblindness
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Prevalence of visual problems in a rural population of Kenya

2012

AdultMaleRural PopulationVision DisordersVisual AcuityGeneral MedicineRefraction OcularKenyaOphthalmologyGeographyPrevalenceHumansFemaleSocioeconomicsDeveloping CountriesRural populationVisually Impaired PersonsActa Ophthalmologica
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Postural balance and health-related factors in middle-aged and older women with injurious falls and non-fallers.

2004

Background and aims: Older jailers aged over 70 years have shown impaired balance abilities, but it is unclear if impairment in balance control can be detected among jallers who are in their 50’s and 60’s. The aim oj this study was to analyze possible differences in balance control and other health-related factors between female fallers and nonfallers aged 50–68 years. Methods: Women 50–68 years of age (N=40) who had fallen outside and needed medical attention were recruited through a larger fall accident study. Non-fallers (N=97) were women representing the same age group who had not fallen during the preceding 12 months. A battery of standing force platform balance tests were administered…

Agingmedicine.medical_specialtyHormone Replacement TherapyHealth StatusMovementStatistics as TopicPoison controlBlood PressureSuicide preventionDizzinessOccupational safety and healthInterviews as TopicRisk FactorsInjury preventionmedicinePostural BalanceHumansForce platformBody Weights and MeasuresHearing LossPostural BalanceFinlandVision OcularBalance (ability)AgedImpaired Balancebusiness.industryAge FactorsMiddle AgedChronic DiseasePhysical therapyAccidental FallsFemaleGeriatrics and GerontologybusinessVisually Impaired PersonsAging clinical and experimental research
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Multi-sensory approaches to (audio) describing the visual arts

2012

Making art accessible to blind patrons requires the ability to convey explicit and implicit visual messages through non-visual forms. Audio description is often seen as the best way to offer visual texts to blind people; however, one may query whether words alone are sufficient to convey the subtleties of art and to transport the emotional charge such works offer. It is a fact that the dialogue between words and touch may allow these particular “readers” to “see” art in its tangible forms, but perhaps more is needed if one is to give them the opportunity to live the art experience to the full. This article discusses different multi-sensory approaches to making art available to visually impa…

AudiodescripciónLinguistics and LanguageComputer scienceVisually impairedTraducció audiovisualAudio descriptionSoundpaintingcomputer.software_genreAccesibilidadLanguage and LinguisticsVisual artsMuseoEducationMulti sensoryArtes visualesAudio description; Audio guides; Soundpainting; Museum; Visual arts; AccessibilityMuseumAudioguíasUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASMultimediaTranslation and InterpretingAudio descriptionTraducción e InterpretaciónAudio guidesTraducció--RevistesAccessibilityTraducción audiovisual:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Audiodescripción; Audioguías; Museo; Artes visuales; AccesibilidadTranscreationAudiovisual translationcomputer
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A cultural heritage experience for visually impaired people

2020

Abstract In recent years, we have assisted to an impressive advance of computer vision algorithms, based on image processing and artificial intelligence. Among the many applications of computer vision, in this paper we investigate on the potential impact for enhancing the cultural and physical accessibility of cultural heritage sites. By using a common smartphone as a mediation instrument with the environment, we demonstrate how convolutional networks can be trained for recognizing monuments in the surroundings of the users, thus enabling the possibility of accessing contents associated to the monument itself, or new forms of fruition for visually impaired people. Moreover, computer vision …

Cultural heritagePotential impactComputer scienceVisually impairedHuman–computer interactionSettore ING-INF/03 - TelecomunicazioniMediationComputer vision algorithmsImage processingnavigation visually impaired computer vision augmented reality cultural context convolutional neural network machine learning hapticPhysical accessibility
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ARIANNA: a smartphone-based navigation system with human in the loop

2014

In this paper we present a low cost navigation system, called ARIANNA, primarily designed for visually impaired people. ARIANNA (pAth Recognition for Indoor Assisted NavigatioN with Augmented perception) permits to find some points of interests in an indoor environment by following a path painted or sticked on the floor. The path is detected by the camera of the smartphone which also generates a vibration signal providing a feedback to the user for correcting his/her direction. Some special landmarks can be deployed along the path for coding additional information detectable by the camera. In order to study the practical feasibility of the ARIANNA system for human users that want to follow …

EngineeringPath recognitionbusiness.industryVisually impairedSettore ING-INF/03 - TelecomunicazioniFeedback controlNavigation systemassistive tech- nologyExtended Kalman filterkalman filteringSettore ING-INF/04 - Automaticanavigation system; vibration; assistive tech- nology; kalman filteringnavigation systemHuman-in-the-loopComputer visionArtificial intelligencevibrationbusinessCoding (social sciences)
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Supporting Autonomous Navigation of Visually Impaired People for Experiencing Cultural Heritage

2020

In this chapter, we present a system for indoor and outdoor localization and navigation to allow the low vision users in experiencing cultural heritage in autonomy. The system is based on the joint utilization of dead-reckoning and computer vision techniques on a smartphone-centric tracking system. The system is explicitly designed for visually impaired people, but it can be easily generalized to other users, and it is built under the assumption that special reference signals, such as colored tapes, painted lines, or tactile paving, are deployed in the environment for guiding visually impaired users along pre-defined paths. Differently from previous works on localization, which are focused …

ExploitSettore ING-INF/03 - Telecomunicazionibusiness.industryComputer sciencemedia_common.quotation_subjectNavigation systemTracking systemNavigation visually impaired computer vision dead reckoningCultural heritageColoredHuman–computer interactionInertial measurement unitbusinessAutonomyPATH (variable)media_common
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